import { PressableEvent } from './PressableProps'; export interface StateDefinition { eventName: string; callback?: (event: PressableEvent) => void; } class PressableStateMachine { private states: StateDefinition[] | null; private currentStepIndex: number; private eventPayload: PressableEvent | null; constructor() { this.states = null; this.currentStepIndex = 0; this.eventPayload = null; } public setStates(states: StateDefinition[]) { this.states = states; } public reset() { this.currentStepIndex = 0; this.eventPayload = null; } public handleEvent(eventName: string, eventPayload?: PressableEvent) { if (!this.states) { return; } const step = this.states[this.currentStepIndex]; this.eventPayload = eventPayload || this.eventPayload; if (step.eventName !== eventName) { if (this.currentStepIndex > 0) { // retry with position at index 0 this.reset(); this.handleEvent(eventName, eventPayload); } return; } if (this.eventPayload && step.callback) { step.callback(this.eventPayload); } this.currentStepIndex++; if (this.currentStepIndex === this.states.length) { this.reset(); } } } export { PressableStateMachine };